Voto:
In my opinion, it was a decent game (no more and no less). Too tied to a series of situations and gameplay mechanics, worn out, overused, and repetitive. Better than the fourth one (let’s not talk about the fifth), because it managed to 'surpass' both the static prerendered graphics, captivating yet debatable in some respects, and a series of rather cumbersome procedures, particularly concerning character movement. However, the road to achieving the concept of art, creativity, reflection, and culture in the playful aspect is still quite long... With the support of 3D graphic engines like Unreal, Avalanche 2.0, Dunia, and others, who knows what programmers will manage to create... Nevertheless, my favorite remains the first one, that of the 'Remeic' version of the 'sweet oven' from N, for its graphical improvements (for those times), the greater number of rooms, puzzles, and much more. Not to mention the addition of the ability to set the bodies of zombies on fire. It can be considered the progenitor of survival horror, and it’s pure entertainment cubed³ of terror. Despite this, only in some sections can one discern some artistic aspect. However, in the study of sketches, preparatory drawings, research, development, and programming, which now occurs for high-level games, I personally glimpse art. As for the various Silent Hill [who knows the version for the (wii)...], particularly the first (and some aspects of the fourth), with the use of a completely 3D graphic engine, a more 'deep and realistic' plot, and characters with more 'human and believable' traits, they managed to take a step further towards art and creativity (of course, always in relation to the context of the game). Too bad that, subsequently, in my opinion, the series drifted a bit too much towards splatter. A separate discussion for Dead Rising, its sequel, and the mysterious Dead Island (!?!). Also worth mentioning are the successful Haunting Ground and the various Project Zero. Personally, in these last ones, I find a good touch of originality and poetic quality. If I absolutely had to name the survival game that struck me the most, I would choose Eternal Darkness. A game out of the ordinary, with innovative concepts, unprecedented situations, and alternative endings, except (if I'm not mistaken). PS: "A little voice tells me that Forbidden Forest is one of the seminal games of this genre."