The Chemical Brothers Further
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I'll grab it on the fly and take it with me tonight; I really like Escape Velocity.
Len Wiseman Underworld
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a pretty bad movie, I don't understand the success of the first mediocre chapter, but I’m steering clear of watching the sequels.
Capcom Resident Evil 0
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Anyway, the gist of it all is that Bayonetta shouldn’t be picked up for PS3 if the X360 version is available.
Capcom Resident Evil 0
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good for you, I know people who bought it in 2007 for the "impending" GT5, and they are starting to seriously wonder if they would have been better off waiting for PS4
Capcom Resident Evil 0
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And anyway, the point isn’t the comparison with PC hardware, which nowadays is monstrously and obviously superior. The point is the long and sad list of software that runs decidedly better on the X360 compared to the PS3, in a situation that mirrors the one between the PSX and the Saturn. The PS3 is built around a CPU with eight cores (actually seven active), following an outdated architecture in an era where GPUs have become monstrously more effective than CPUs in rendering. Ninety percent of what the Cell can do in parallel computing is useless in the context of video game consoles. And the RSX is a technically inferior GPU compared to that of the X360, and its inability to manage filtering in the presence of heavy rendering is evident, given that even KZ2 is drowned in blur due to the inability, due to lack of resources, to activate anti-aliasing. Certain graphics engines require such great efforts to be adapted to Sony's hardware that the downgrade is further accentuated by chopping graphic features here and there and completely removing filters. Of course, there are development teams that are given enormous budgets for so-called exclusives, which enjoy such timing and support that they manage to wring out every last resource from the console, and then you can see what Sony's hardware can do (I think of Uncharted 2 and especially GT5, a game that cost a fortune and was delayed indefinitely for millions of reasons).
Capcom Resident Evil 0
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I mentioned Crysis because it's the most "eye-catching," but even the Dx11 versions of Bad Company 2, Metro 2033, or Cryostasis (well, the only PC-only one) are light years ahead in terms of physics and technology used compared to their console counterparts.
Capcom Resident Evil 0
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just give a video of Crysis, a game from 2007
Capcom Resident Evil 0
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No, compared to PC standards, it's downright embarrassing, to say the least: fluctuating texture quality; few normal maps (see floors/ground, for example); limited and "monochromatic" environments; poor material representation (except for metallic ones); practically nonexistent vegetation (apart from a few small plants made with a miserable texture (MotorStorm model, if you will); low shadow quality; HDR absent (and this is VERY SERIOUS for an engine that has bet everything on lighting); fixed lighting; physics not applied to all objects (for instance, the small plants I mentioned remain still even if you walk over them). Is there anything else you need?
Capcom Resident Evil 0
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Crytek is one of the few companies that can afford to have 3 development teams, one for each platform. The PS3 delivers better results because the machine is fundamentally more powerful, but fully exploiting the PS3 takes time (months) and extra money (sometimes millions), which most developers don't have and publishers certainly don't want to spend. The fact that the development kit is ridiculously complex and the programming language used is among the most difficult represents a true own goal in an era where time is money. Crysis 2 is essentially a downgraded version of the first, a title that would be impossible to port to console hardware, with an engine that scales depending on the machine. Kz2 is embarrassing compared to PC titles from 3 years ago; I understand that the PS3 is the limit, but far from using it as a benchmark for FPSs, even from a purely technical standpoint.
Capcom Resident Evil Rebirth
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another exclusive cube that only a handful of people played... I don’t even understand why they kept the exclusive forever. I remember about a decade ago, a friend of mine complaining that it was censored, and Rebecca’s death at the hands of a hunter was ridiculous, while in the original on PSX the hunter would cleanly decapitate her with a jump. For me, anyway, Code Veronica is unbeatable, under any aspect (except for the technical one which, well, ages).