It was 2001. 'Cool game,' someone said with a smile.

In fact, it was hard at first glance not to be charmed by a muscular man in a tank top, jeans, and red tennis shoes, with a massive machine gun in hand in the middle of ancient Egypt. Don't get me wrong, I've never been a video game cultist, but it's undeniable the affection one feels for the titles that defined one's youth.

We couldn't wait to try it, right there on our big computer with a monitor the size of a refrigerator. The word 'shooter' evoked in us who knows what virtual fantasies. After a brief introduction, we were, in a few words, catapulted into ancient Egypt, through the most sarcastic and self-ironic bloody massacre I remember today. What appeared was, at least for a young novice to the screen, the ultimate: headless people, aggressive animal skeletons, monsters with just one eye and long arms, bulls that made you fly, harpies, headless kamikazes that nonetheless retained the ability to scream, remembering where those damned hearts were hidden when you were about to croak. In short, a masterpiece. All in very few pixels.

The emotional and nostalgic charge is found in the small things. In the background music that stirs when some hostile presence is about to arrive, that bull's roar indicating alert, those headless kamikazes' screams surrounding you and making you exclaim 'oh fuck'. Not to mention the weapons. Our Serious Sam managed to hold within himself (I can't imagine where) the beauty of a dozen weapons. Starting with the simple pistol, ending with a rocket launcher shaped like an 80s stereo and a cannon. Quite literally a cannon. Like the ones we find on towers. Those black ones. Well, you get it.

In the future, another chapter would also come out, Serious Sam: The Second Encounter, beautiful, but without that moving component that characterized the first. The game included an online version that would never completely bore you, between co-operatives and deathmatches. And I say 'included,' because it kept me company until recently when Croteam decided to withdraw all servers, because evidently such an old game no longer profited them. But a host of enthusiasts existed, and still exists. Because Serious Sam is more than a game, it's a faith, setting aside the sadness of Serious Sam 2.

Come on, you ugly headless idiots

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