American video game designer, best known as lead designer and producer of Deus Ex (2000).

Associated with immersive-sim games that emphasize player choice and narrative complexity.

The review praises Deus Ex as a landmark immersive-sim cyberpunk game, notable for player freedom, branching choices and philosophical dialogue. It notes dated technical aspects but regards the title as worth replaying. Music and atmosphere receive specific praise.

For:Players who enjoy immersive, choice-driven cyberpunk games and narrative-heavy experiences.

 An uncontrollable epidemic, a vaccine for a few, an extremely unstable international situation, armed struggle as an everyday occurrence.

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