In a world like that of video games, and particularly in that category of games traditionally called "rompicapo," or "puzzle," it's strange to imagine living, one day, suddenly inside a die, without the possibility of throwing it far since you find yourself inside it. At the same time, you find yourself surrounded by many other objects of the same kind, with the purpose of climbing on them or pushing them, just to combine them in every possible way. Two by two, three by three, four by four, five by five, six by six, with their respective numbered surfaces facing upwards to match them perfectly. "Alea iacta est," said Julius Caesar years and years ago.

And this is especially true when you embody a kind of small multicolored devil (red, blue, green, etc.), by inserting a CD into a PlayStation.

It’s even stranger knowing it's possible to combine those dice either individually or by battling against other little devils of a different color than the single player's. Even more so when considering that some of those dice are not simple dice. They can be simple dice, or they can be made of wood, iron, or even steel. And you can't always move those types of dice as you wish.

These particularities make it clear that one needs to use their gray matter to deal with these peculiarities.

Moreover, originating from the Land of the Rising Sun, marked 1997.

What emerges is not a mental torture, but a video game that, if studied deeply, becomes indispensable.

This is "Devil Dice," an interesting must-try experiment for all fans not only of puzzles, but also of particular experiences that don't happen every day.

Others should give it a chance at least once, or stay away from it if they absolutely detest puzzles.

Enjoy your game.

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