Not being born in the '60s, this generational cult from '79 had slipped past me, but in 2005 I was fortunate enough to discover it thanks to Rockstar's release of this immense masterpiece for consoles.

A video game built around the concept of street brawling, there's no Street Fighter, Tekken, or Devil May Cry that compares, when you brawl, you do it like this, a skill in reconstructing brawls on the concrete capable of conveying the same sensations as a real fight, the fear and unsettling pursuit of escape when outnumbered, the arrogance when in superiority, the ability to improvise by looking around hoping to find some makeshift weapon, the move accompanied by a friend who holds the enemy still so you can hit them well with a baseball bat, and of course, the chance to endure all these yourself, the liberation of smashing a glass bottle over someone’s head only to slash their abdomen with what remains of the bottle. Thanks to these and many other elements, the Canadian developers managed to reproduce the emotional states of these unpleasant situations, and the excellent artificial intelligence of rivals and "helmets" gives that touch of realism that requires you to use cunning in thinking and moving, thus avoiding ending up with a virtually cracked skull.

The game narrates the entire film but takes the liberty of starting the story before the massive gathering, explaining how each of the characters became a Warrior and also allows you to live the coexistence on Coney Island with the neighborhood rivals, the Destroyers.

You can control a maximum of 9 elements (the number of warriors considered for the film’s story), you control only one warrior at a time (the gang leader in the situation) but you can transmit group commands like ordering a retreat or initiating an action of devastating vandalism in the middle of a street belonging to another gang, from "EVERY MAN FOR HIMSELF" to full leadership "LET'S CRACK THEIR SKULLS", combined moves occur through empathy(!) with the warrior controlled by the computer.

When using Rembrandt, you naturally have the opportunity to draw.

A very violent game that nonetheless doesn't reach splatter, ruthless like a street animal, being the tough one in the hood isn’t worth the pity.

To learn more about the movie, click confidently here.

To learn more about the soundtrack, also present in the game, click confidently here.

Happy bone-cracking!

"Caaaaaan youuu dig iiiiiiittt"

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