Don't call it a review.

To talk about a work, it should be thoroughly explored; while 2-3 viewings might be enough for a film, and a few days of continuous listening for music, that's not the case with games. Sites like spaziogames, multiplayer, etc., have all my praise and especially my compassion. Testing texture settings, resolutions, anti-aliasing from 0 to 32x on multiple PC combinations, finishing the main campaign, extras (and in the worst case mods, expansions, and patches), finding all the various secrets for the fateful 100%, in short, work for true nerdy four-eyed geeks.

Forget all this for Trackmania.

4 in-game keys, Four. Even the big Atari arcades can't manage to have such a small number, except maybe Pong.

Accelerator, brake, right, and left. The show is given to you by the screen even on your 10-year-old pentium and your lousy AGP video card.

The highest speed (900 km/h!) ever seen on 4 wheels, all at 30 fps.

Ten minutes of gameplay are enough to understand everything Nadeo wants to tell you and, above all, what there is to say.

Escape, fun, adrenaline. A continuous freak-out, turn after ramp after supersonic acceleration, after interstellar flight.

Naturally, everything is extremely customizable from track creation from scratch to the most improbable skins, from superfast online (although not very varied and with ghost opponents) to last-record challenges.

Available for FREE both the game and online for the Nations version here with only the single Formula 1 position and a single scenario, which for a Casual are already worth a lifetime; otherwise for those loyal to the SIAE Zio Silvio OCSE FMI system, the United version that - if we really want to throw some money - you find it at a bargain price but the cars - even in Single - and scenarios multiply to infinity, in short, what can I say?

...See you online

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