For the series "Nerd for a day" 2:36 PM, GameStop in Piacenza.
I'm at the GameStop in Piacenza. Inside the store, an infernal stench of sweat and bodies. There must be about 30 people in a HOT cubicle. Teenagers, but also people in their 30s. A colorful scene. Then the Nerds who triumphantly emerge with the "prestige edition" of 150 bucks under their arm and smile at you as if to say "I hope they run out of copies before you reach the counter". And I return the grin thinking "You can shove those night vision goggles where I think...". Then, after endless minutes, I reach the counter with the cashier, still very kind, who looks at me and says, "If you haven't pre-ordered, it's not even worth asking...". I smile triumphantly and BAM! plot twist Lost style....I pull out the receipt from my wallet and tell her I pre-ordered it 2 months ago. Nerd for a day.
The drive back in the car is one to forget. I often press on the accelerator. Occasionally, I glance at the game's cover there, resting on the passenger seat.
Just enough time to get home, eat something (At 3 PM!) and on with the dance.
Without wasting further unnecessary words, the single-player campaign can be defined as short but intense. Plot twists (many) scattered here and there as only Hideo Kojima can do with his Japanese creation. And, even though I haven't finished it yet, I feel like considering it better than the first Modern Warfare. The best example is the mission in the Brazilian Favelas, where, for a moment, you can think you're really in that hell of narrow streets, where bullets whoosh above your head and dust enters your throat, parched. Truly terrible but ingenious. And then there's the infamous "accused" mission, where you play as soldier Allen, who, undercover, will participate in a terrorist attack.
Darkness. Zippers closing. Magazines inserted. The bolt snapping and the figure in front of us saying "No Russian."
We are in a Moscow airport. We, along with the terrorist commando, head toward the line for Check-in and...it will be a massacre which, it must be said, you can freely choose to participate in (by shooting civilians) or not. You will still have to watch it (unless at the first launch of the game you tick the box "I don't want to play the violent missions"). A controversial choice by the boys at Infinity Ward who, in any case, besides bringing home couch controversies from channel 5, will further fill their wallets.
The focal point of the game, however, remains the Multiplayer, a real world apart, where Nerd fraggers reign supreme, and to make a name for yourself, you need very fast and nimble fingers, reflexes of a flipper addict, and lots of free time. The sector of the game has been further enhanced, with tripled bonuses and the additional possibility of choosing what kind of abilities to have after completing the famous "killstreaks." In short, the usual paradise for console shooter lovers. The "Prestige Mode" is confirmed, the true cross and delight for every Call Of Duty lover.
The "Special Ops" are instead all to be discovered, completable both in co-op and solo. They are addictive.
Not "jaw-dropping" the technical aspect, with fairly clean graphics but that now show its side to more renowned productions like "Crysis." Excellent instead the audio and special effects.
In short, if on a rainy November afternoon you find yourself catapulted in front of a video game aisle and your gaze meets that of a soldier engulfed in flames, well I advise you to follow your instinct and take home the coveted game. A "Must Buy" for all enthusiasts and an (almost) masterpiece.
Take my advice, with the Call of Duty series it's worth opening your wallet every other year, just to enjoy the "Modern" masterpieces.
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