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I partially agree with the premise, in the sense that I've also noticed the not always positive consequences of such "democratization." However, I don’t think there are many opportunities to see free concerts; on the contrary, let’s say that in the "live" realm, without introducing the topic of downloads which is partly different, it’s a brave choice but one that, in this case, I believe has paid off. Nick Cave was exceptional, the Bad Seeds even more so; but let’s clarify: the Grinderman were ALREADY the Bad Seeds, they weren’t "added later," all the rock'n'roll potential of the band was already there, it was a choice to let it come out only at certain moments (like in the last album). The lineup was rearranged up to a point: Wydler and Casey have been there almost from the beginning, Sclavunos and Savage since the '90s, and Ellis has been collaborating for a long time. Of course, Harvey and Blixa are not there, but I wouldn’t call it a revolution. As for the rest, good review.
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No Uwe Boll! The filmmaker of the improbable! Save yourselves!
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@47: those are things that have also emerged with respect to cinema. Have you thought about contemporary art? There are tons of examples of interactive art, just think of "performances." I'm addressing this to Cornell as well. However, I agree regarding the adaptations; I haven’t seen a decent one yet, but that’s also because they mostly arise with the sole intent of cashing in on a brand, few have artistic intentions. Reviewing Silent Hill, which is no small feat, I would say.
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I wouldn't know 47... the fact is that not all video games have an Arcade approach like the one you’re describing. It makes perfect sense to hold championships for, let's say, ISS Pro, but for titles like Soul Reaver, the discourse changes completely. The same can be said for movies, particularly for television: if you don’t like a series, after all, you simply don’t watch it. It can stress you out, annoy you, excite you, but in the end, it has to entertain you. However, I’ve always found it curious that the voting system for the Old Testament is the same as that for the Pooh albums XD.
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In the end, cinema did not arise in a very different situation, when it was belittled and hardly considered within the realm of art, still anchored to the "classic" genres. It was little more than "entertainment for the masses." Which is still very much present here: there is the image, in all its forms, from texture to "full round," there are words, and there is sound. I am in favor of discussing the artistic aspect of video games without the technical intent of industry magazines, as it can be very useful to move beyond the consumerist approach to this type of product (and the prejudices associated with it). It would allow for a different perspective, let's say. I realize it would be a bit avant-garde, but it is something that would make sense here.
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Great video game and great soundtrack... truly unique Soul Reaver, I loved those atmospheres straddling fantasy and gothic so masterfully rendered, the music greatly contributed to this. And not just the atmosphere; the screenplay and the plot were very well-crafted, just look at the excerpt mentioned in the review to get an idea of the quality of the dialogues. The Blood Omen series was also excellent, centered around the character of Kain, possibly even darker and more gothic.
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Exceptional Giger, I didn't know he had illustrated obscure prog bands as well.
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Probably an album I will never listen to, but I would be more than happy to read it anyway!
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@Casamorta, look, generally I would agree. Personally, I would set the date a bit further back than 2000. I really liked Slipknot and Soulfly back then, and not just them. As for the rest, I completely agree with you.
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