Sony Computer Entertainment, Inc. Devil Dice
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never played, seems nice even if nothing transcendent... gamespot tells me developed by Shift for THQ, who should I believe? :D anyone doing a review of a Katamari, by the way regarding puzzle games?
Squaresoft Final Fantasy VII
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there are already 2 or 3 ugly ones among the de-ludiche, but this one is obscene
Remedy Max Payne
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now that I re-read it, this review is written a bit haphazardly...
Beppe Cremagnani, Enrico Deaglio, Mario Portanova G8 2001: Fare Un Golpe e Farla Franca
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But it's right, when you send the "fascists" to power, you have to face the consequences, even in the years to come... look at Iran.
Squaresoft Final Fantasy IX
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But do you want to review the seventh one?
Beppe Cremagnani, Enrico Deaglio, Mario Portanova G8 2001: Fare Un Golpe e Farla Franca
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It's easier to smash the faces of the protesters than to stand up to the black blocs; the cops are pragmatic.
Remedy Max Payne
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If I think that it was announced alongside Prey and Duke Nukem Forever at the 3D Realms conference in '97, I can't help but laugh xD It came out on September 1, 2001; I remember because it arrived for me on that fateful September 11, 2001, and the twin towers were prominently featured in the game... probably one of the most successful action games ever, and a very 80s Noir York City... imagine that Remedy was so broke they had to call in relatives and team members to give faces to the various characters... but it was beautiful that way, almost a shame that Take2 showered them with dollars for the sequel, with Max's face going from the just-right one of Sam Lake to a bad clone of George Clooney. The sequel is still on par in terms of gameplay; technically, it gave the industry a jolt with the use of ultra-high-resolution textures, which added a cinematic feel to the environment. The third one is in the hands of Rockstar, so it shouldn't be too awful.
Id-Software Doom
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because it's a mediocre game not only when compared to the rest of the saga, but also when lined up against the competition. The single-player campaign showcases all the shortcomings of an engine that is deeply immature in managing open spaces, with backdrops and skies worthy of games from 20 years ago. Things improve in enclosed environments, of course, but the design is terribly reminiscent of Doom 3, in fact, unfortunately, it’s also significantly inferior in level design. I finished it out of inertia; the only positive aspect is probably the boss design, which is quite convincing. The multiplayer was so disastrous that everyone went back to Quake 3, despite the hundreds of servers being open at launch, it was an absolute desert, to the point that the game never even became a discipline at the WCG or in any other competition. Raven tried to revive it with the Quakemaps package, but by then the damage was done, the new physics had pushed away the veterans, the maps were the same as Q3, just less fluid due to the new engine, and even the new weapons were terrible. Released in 2005, today Q4 is dead and buried, while Quake Live/Quake 3 are alive and well. That's why when discussing landmark FPS games or masterpieces, Q4 should not be mentioned.
Capcom Resident Evil 3 - Nemesis
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"Parasite Eve II was perhaps the pinnacle of the PSone in terms of graphics," but no, it used pre-rendered and static backgrounds like the early Resident Evil games; the engine only had to calculate the characters, nothing that traumatized the hardware... Dino Crisis was a mediocre game, but it pushed hard on the technical side (for the PSX) with fully 3D backgrounds, which obviously weren't better than the pre-rendered ones, but at least the camera moved a little from time to time.
Capcom Street Fighter
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Alright, the nostalgia operation, but you could have done it on the second one if you wanted to talk about history and evolution over the years. The first one isn't remembered in the annals simply because it doesn't make sense; the game was extremely (and unnecessarily) limited, starting with the fact that only Ryu and Ken could be used, all the way to the control system of the first arcade cabinet (designed by people with very little foresight).