In the pool, amidst the flames, from hunger: what joy to make them perish, those little ones! The Sims, the game that allowed you to give free rein to all your urges, particularly the destructive ones!
But after a while we got bored: then we set to work and planned a life for the Sims: work, love... sometimes it was almost frustrating to notice that while your love life was really a mess, your Sim's was a real dream (ah, the Vibromatic bed, never rested!), or that while you had troubles at work, the Sim, he, was getting promoted. But in the end, you didn't feel jealousy, come on (rather, it was more like a kind of revenge against the cruel life we had to live)! We were more like a kind of "God" playing with Sim-puppets and just trying to do them good, right? No hard feelings.

Could this have been the key to the game's success? This sensation of power, the impression of being more than just a teenager playing a silly video game (and its countless expansions)? Sometimes though, we ended up returning to harsh reality, especially when we didn't have a super modern PC and going downtown (thanks to "Hot Date") took a good 5 minutes (and you couldn't speed up that time like Sim time!).
Ah, The Sims... the most capitalist game in the world! The one where when you finally had loads of money, you ended up buying a bunch of new appliances while the old ones were still working; or you'd buy the most expensive bed (even if aesthetically you preferred the cheaper one), just to be able to say: "Did you see how good I am?" And then, can you imagine the satisfaction of moving into a new house, with so many rooms that you didn't even know what to put in them to fill them?? Yes, of course, you could tell your Sims to get to work and procreate, so the empty rooms would become the kids' rooms... but, darn, it was unbearable to take care of the little one, and even when he grew up, what did he do? He took the school bus, came back at three, you made him do his homework (and there you could follow your instinct and send him to military school to get rid of him or make him a bookworm), you made him play with friends (but not tag because then it was impossible to click on him to tell him to do a new action!) and that's it: in the end, kids were boring.

Because yes, in the end, your Sim's life ended up being damn boring, just like yours: the Sim fell into a routine with waking up, shower, work, family, sleep, and repeat. So you started playing less and less... and maybe you even went out for a walk, living your own life.

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